![]() I generally prefer co-op games, but it might be more satisfying to go it alone here.Endless Dungeon: Three heroes with the Crystal Bot. It's great there are heavy consequences to your choices, but checking in with your entire team before you open every single door just to make sure everyone's ready if all hell breaks loose gets exhausting after a few floors. It's too easy for one player to get all the good weapons or spend all of your money on poor turret placement, leaving the rest of the crew with few options and little chance of success. Endless Dungeon has a lot of different resources for building turrets, researching upgrades, and buying equipment, and every single one of them is shared between all players. The emphasis on impactful decision making is in some ways at odds with the game’s design, and it’s easy to accidentally put your teammates in a bad position if you aren’t constantly communicating and planning together, which can make things tedious. I was more ambivalent about co-op than any other aspect of Endless Dungeon during the preview, and I’m not yet convinced it’s the best way to experience the game. I found a lot of satisfaction in studying the map to find choke points and premium positions to set up defenses, and every time my bot made it to the locked door without taking any damage, I knew that all my planning had paid off. You won’t be able to treat this like a normal twin-stick and shoot your way out of it, and if you don’t prepare for the wave, you’ll quickly get overrun. ![]() This instantly triggers an endless wave that persists until the bot gets the door unlocked, but because you know this wave is coming, you can plan your route, set up defenses, and fully prepare for the battle before it starts.īetween the different classes, turrets, upgrades, and procedurally-generated map layouts, there’s an infinite number of ways to approach the big wave that signals the climax of every floor. But once you find a locked door, you’ll need to escort the slow-moving robot through the explored areas of the station to get there. As you explore, you’ll also collect schematics for building turrets that can help you cover your blind spots by dealing damage or providing additional utility, like coating the floor in goo to slow the monsters down.ĭefending the bot from a single position, even one with multiple entrances, isn’t too difficult. Each character can equip two guns and has a suite of class abilities they can activate to push, freeze, interrupt, and sometimes nuke large packs of enemies rushing towards the bot. Luckily, you have a lot of ways to defend the Crystal Bot. If the bot gets destroyed, your run immediately ends. When a wave begins, your squad has to drop everything to defend your Crystal Bot - a defenseless robot companion that is your only means of opening locked doors to descend deeper into the station. You never know when it will happen, but the more you wander around each floor of the station looking for weapons and upgrades, the higher the chances are that you’ll end up facing down more enemy hordes than necessary. Every door you open on the space station increases the chances of triggering an enemy wave. It’s not often you can make a wrong choice in a game like Dead Cells or Hades, but in Endless Dungeon, every decision you make has a huge impact on how far you’ll be able to progress, and the longer you play the more you realize how impactful even the smallest decision can be. ![]() Things get harder as you progress, but the choices you make usually boil down to the strength of your gear or the playstyle you adopt during that particular run. Roguelikes tend to struggle with risk versus reward. Related: Bloodborne Fans Are Going To Dig Mina The Hollower ![]()
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